The game is clever enough to pull something like that off, and generous enough in its puzzle design to make you feel clever into the bargain. If any game was going to look like a Voodoo 5's fever dream on purpose it'd be the one with a wide-ranging interest in machine-generated worlds, artificial intelligence, and the way that personality imprints itself on nothingness. I don't think that's true for The Talos Principle. Chances are, nine times out of ten, that art that says nothing was trying to say something and failed. In another game I'd write that line off as overthink. More than anything else it reminds me of those benchmarking demos that used to ship with 3DFX cards in the late '90s-depopulated ruins presented for their complexity only, any human point of reference secondary to some mechanical process churning away beneath the surface. This landscape of remixed Greek, Egyptian and medieval styles is technically accomplished but says absolutely nothing: a sense compounded by the fact that the developers let you fiddle with colour filters from the main menu. ![]() ![]() I'm fascinated by The Talos Principle's lack of visual artistic direction. It's cleverly written stuff, varied and interesting. Its meat is in logs, excerpts, e-mails and interactive conversations that you extract from DOS prompts, records that touch on everything from the day-to-day running of a scientific facility to literature and, particularly, philosophy. There is a surprisingly intricate story being told, here, and its substance is only gestured at by that booming voice in the heavens. Considerations about the meaning of personhood, apocalypse, machine intelligence and the ramifications of the Biblical Fall of man are spun through the game via text-dispensing terminals. The other half of The Talos Principle is found in its loftier ideas. Framerate is uncapped and I achieved around 90fps on average with everything turned up to max. Made by Croteam, the creators of Serious Sam, and written by Tom Jubert (FTL, The Swapper). You can switch to a third person view, alter the aspect ration, and even alter the colour balance and contrast of the game through a series of filters. The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. More The Talos Principle Fixes The Talos Principle v1. ![]() The Talos Principle gives you an impressive amount of control over how the game looks and feels. The Talos Principle u326589 All No-DVD PLAZA Download 326589.ALL. Graphics options Field of view (60-120), graphics API, V-sync, triple buffering, CPU speed, GPU speed, GPU memory, colour options, letterboxing aspect ratio, HUD scale. Move in front and believe in your own abilities, which can be improved and increased in the characteristic.Reviewed on Intel Core i5 2500K, 16GB RAM, Nvidia GeForce GTX 970 Try to use not your eyes, but only your mind and intellect, thanks to which you will reach the maximum limit in the game and become a legendary player. Interestingly, the future in your career depends on you, since the wrong movement changes the whole picture, leads to impassable battles and immediately makes you think about tomorrow. Each new mission allows you to think about what awaits the player next, since they are all interconnected and carry a common plot. ![]() The platform of the game is old, slightly improved, but the developers have promised that the previous part will be fully updated, but will not be much shabby. Gamers will have to face many impassable tests, feel like a fascinating character who must solve several hundred puzzles, and as a result, will receive a great reward. For the first time, the game is receiving maximum respect among millions of fans, as it is an incredible sequel and an interesting procedure.
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